[fltsim.0]
title=XFM-1
sim=XFM-1
model=
panel=
sound=
texture=
kb_checklists=

[WEIGHT_AND_BALANCE]
empty_weight = 13376			// (pounds)

reference_datum_position     =  0.0, 0, 0	// (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position     =  0.0, 0, 0       // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations = 50

station_load.0 = 170, 12.0, 0.0, 2.0		//Pilot           Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.0 = 170, 8.0,  0.0, 2.0		//Co-Pilot        Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

;Moments of Inertia
empty_weight_pitch_MOI = 61203.47  //slug-ft^2
empty_weight_roll_MOI  = 43209.89  //slug-ft^2
empty_weight_yaw_MOI   = 83573.24  //slug-ft^2

[flight_tuning]
cruise_lift_scalar     = 1.0
parasite_drag_scalar   = 1.0
induced_drag_scalar    = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness  = 1.0
rudder_effectiveness   = 1.0
pitch_stability        = 1.0
roll_stability         = 1.0
yaw_stability          = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness  = 1.0
rudder_trim_effectiveness   = 1.0

[piston_engine]
power_scalar = 1.0

[propeller]
thrust_scalar = 1.0

[exits]
number_of_exits = 1
exit_rate.0 = 0.4  				;Percent per second

[electrical]
max_battery_voltage = 24.0
generator_alternator_voltage = 28.0
max_generator_alternator_amps = 60.0

[contact_points]
	//0  Class
	//1  Longitudinal Position        (feet)
	//2  Lateral Position             (feet)
	//3  Vertical Position            (feet)
	//4  Impact Damage Threshold      (Feet Per Minute)
	//5  Brake Map 		         (0=None, 1=Left, 2=Right)
	//6  Wheel Radius	         (feet)
	//7  Steer Angle		         (degrees)
	//8  Static Compression           (feet)  (0 if rigid)
	//9  Max/Static Compression Ratio
	//10 Damping Ratio	         (0=Undamped, 1=Critically Damped)
	//11 Extension Time	         (seconds)
	//12 Retraction Time	         (seconds)
	//13 Sound Type

point.0=1,  15.84,   0.00,  -8.3, 1400, 0, 1.50, 45.0, 1.06, 2.5, 0.70, 5.0, 5.0, 0
point.1=1,  -1.82,  -9.23,  -8.00, 2000, 1, 2.50,  0.0, 1.06, 2.5, 0.86, 5.0, 5.0, 2
point.2=1,  -1.82,   9.23,  -8.00, 2000, 2, 2.50,  0.0, 1.06, 2.5, 0.86, 5.0, 5.0, 3
point.3=2,   0.00, -55.83,   1.00,  800, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 5
point.4=2,   0.00,  55.83,   1.00,  800, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 6
point.5=2, -39.58,   0.00,  -2.83,  800, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 9
point.6=2,  17.16,   0.00,  -4.83,  800, 0, 0.00,  0.0, 0.00, 0.0, 0.00, 0.0, 0.0, 4

static_cg_height = 6.88  	//(feet) altitude of CG when at rest (altitude when loaded on ground)
static_pitch     = 2.0		//degrees (pitch when loaded on ground)


[Views]
eyepoint= -4.56, 0.00, 3.22	//(feet) longitudinal, lateral, vertical distance from reference datum